bsc

Comprehensive codebase and cou...
Log | Files | Refs | README | LICENSE

luc015.c (1227B)


      1 /*
      2  * Author: Amit Dutta (amitdutta4255@gmail.com) | Date: 12 Dec 2025
      3  * Repo: https://github.com/notamitgamer/bsc
      4  * License: MIT
      5  */
      6 
      7 /* Given three points (x1, y1), (x2, y2), and (x3, y3),
      8 write a program to check if the three poins fall on one straight line. */
      9 /* Let Us C, Chap- 3, Page - 53, Qn No.: f(f) */
     10 
     11 #include <stdio.h>
     12 #include <math.h>
     13 #define EPSILON 0.0001
     14 // Define a small tolerance value (EPSILON) for safe floating-point comparison
     15 // This is critical because of minor rounding errors in computer arithmetic.
     16 int main()
     17 {
     18     double x1, x2, x3, y1, y2, y3, area;
     19     printf("Enter the point A(x1, y1) : ");
     20     scanf("%lf %lf", &x1, &y1);
     21     printf("Enter the point B(x2, y2) : ");
     22     scanf("%lf %lf", &x2, &y2);
     23     printf("Enter the point C(x3, y3) : ");
     24     scanf("%lf %lf", &x3, &y3);
     25     area = 0.5 * ((x1 * (y2 - y3)) + (x2 * (y3 - y1)) + (x3 * (y1 - y2)));
     26     if (fabs(area) < EPSILON) // abs() for integer, fabs() for float, double
     27         printf("\nA(%g, %g), B(%g, %g) and C(%g, %g) points fall on one straight line.", x1, y1, x2, y2, x3, y3);
     28     else
     29         printf("\nA(%g, %g), B(%g, %g) and C(%g, %g) points doesn't fall on one straight line.", x1, y1, x2, y2, x3, y3);
     30     return 0;
     31 }
© notamitgamer • Site Built: 2026-07-21 13:58:23 UTC • git-mirror commit: 1037f62 [view raw info]
Originally created with stagit • modified by notamitgamer
Forked from github.com/notamitgamer/git-mirror